Motion is Out of Control
There was coffee everywhere. I guess I should rewind a bit. I was listening to a podcast recently which was discussing Valve’s Steam Box and what we want to see in the next generation of consoles. It was when they said “more motion-control support and games!” that I proceeded to damage a lot of very expensive electronics by spitting my coffee…well…yeah we covered that part.
With nothing to do with all my pent up rage towards motion control, I thought “what would an angry house-wife in the 1950s do?” and I wrote some strongly-worded letters to the forefathers of motion-control gaming.
Dear Wii Sports,
Attention: Wii Tennis
I spent hours in you (TWSS) perfecting my swing. I duplicated my forehand in real life, even adding a second hand for maximum precision. It was a full-body work out. I felt the burn, I sweat the sweat. All just to be beaten by a disinterested friend, who could barely be bothered to flick his wrist. Just one more occasion where a man’s right hand beats the real thing.
Dear Killzone 3,
I died? Are you serious? I was shooting before he could even see me. My elbows are tired. I want to sit down. You’re lucky you’re free to play.
Dear Kinect Adventures,
When we started on this so-called adventure, I enthusiastically jumped, ducked and maneuvered. I embarked on a journey, as I believe you put it. But, by the end of the course, I had adjusted to moving as little as humanly possible to activate my on-screen counter-part. Not because I was tired, but how many times can you expect jumping over the same log to be fun? Forever you say? Oh…
Have a great summer. Don’t change, bro. Don’t change.
Have you experienced similar frustrations with the current-generation’s motion-controlled games? Do you want to see them invest more in it? Let us know in the comments below.